Regina Coeli CYO is a recreational basketball league serving the youth of Regina Coeli Church and surrounding area. Our program is open to boys in grades 2-12 and girls in grades 2-8. Intramural and travel basketball programs are available.

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REGINA COELI CYO

INTRAMURAL BASKETBALL RULES

 

SPORTSMANSHIP

  1. Teams will gather together to read the CYO pledge loud prior to each game.

  2. Teams will shake hands at the end of each game.

BASKETBALL SIZE

  1. A women’s basketball (28.5”) will be used for the following leagues:​

    1. Boys 3rd/4th Grade League

    2. Boys 5th/6th Grade League

    3. Girls 3rd - 6th Grade League​

  2. A men's basketball (29.5") will be used for the following leagues:​

    1. Boys 7th/8th Grade League

    2. Boys High School League​

BENCH

  1. Only players, the head coach, and 1 assistant coach are permitted on the bench during games.

  2. Parents must sit in chairs by the windows or on the stage.

PERIOD LENGTH

  1. The Boys 3rd/4th, Boys 5th/6th, and Girls 3rd-6th leagues will play:

    1. Four 6-minute quarters

    2. Halftime will be 6 minutes

    3. Overtime, if necessary, will be 3 minutes

  2. The Boys 7th/8th league will play:

    1. Four 7-minute quarters

    2. Halftime will be 7 minutes

    3. Overtime, if necessary, will be 3 minutes

  3. The Boys High School league will play:

    1. Four 8-minute quarters

    2. Halftime will be 3 minutes

    3. Overtime, if necessary, will be 3 minutes

PLAYERS

  1. Players will wear their official CYO t-shirt to games.

  2. Shirts must be tucked into the player’s shorts

  3. No jewelry, watches, Fitbits, earrings, hair accessories etc. may be worn during games

PLAYING TIME

  1. In keeping with the spirit of CYO, emphasis is on participation.  All players MUST play a minimum of 1½ quarter.

  2. No player can play the entire game.  Players must sit at least 1/2 of a quarter.

    1. Exception: If a team only has 5 players available to play.

  3. Playing time can be tracked using the scorebook or an app.

OFFENSE/SCORING

  1. Field goals are worth 2 points.

  2. Foul shots are worth 1 point.

  3. Shots beyond the arc are:

    1. Scored as 2 points in the Boys 3rd/4th Grade, Boys 5th/6th Grade, and Girls 3rd-6th Grade leagues (there are no 3-pointers)

    2. Scored as 3 points in the Boys 7th/8th and Boys High School leagues.

  4. Dunking is not permitted during warm-ups or games and will result in a technical foul.

DEFENSE

  1. Teams can choose to play a zone or a man-to-man defense.

  2. In the Boys 3rd/4th Grade league:

    1. "Red Line Rule": Teams may not play defense above the red line on the court.​

      1. Exception: when conditions are met for a full-court press (see below).​

    2. Teams can elect to set up a full-court press defense under the following conditions:

      1. After January 15th

      2. During the 4th quarter only

      3. The team (defender) is not up by 10+ points

  3. In the Boys 5th/6th Grade league:

    1. There is no "Red Line Rule": Teams may play a half-court defense.​

    2. Teams can elect to set up a full-court press defense under the following conditions:

    3. After January 15th

    4. During the 4th quarter only

    5. The team (defender) is not up by 10+ points​

  4. In the Boys 7th/8th Grade league:

    1. There is no "Red Line Rule": Teams may play a half-court defense.​

    2. Teams can elect to set up a full-court press defense under the following conditions:

      1. During the second half only

      2. The team (defender) is not up by 10+ points

  5. ​In the Boys High School league:

    1. Teams can elect to set up a full-court press defense under the following conditions:

    2. During the second half only

    3. The team (defender) is not up by 10+ points​

  6. In the Girls 3rd-6th Grade league:

    1. "Red Line Rule": Teams may not play defense above the red line on the court.​

      1. Exception: after the ball crosses the red line, the red line rule is suspended until the next possession

    2. There is no full-court press

FOULS

  1. Each player is allotted 5 fouls.

    1. On the 5th foul, the player is out of the game.

  2. On and after the 7th team foul in a half, the opposing team is in the bonus.

    1. ​When in the bonus, a team will be awarded 1-and-1 free throws on defensive and loose ball fouls.

  3. On and after the 10th team foul in a half, the opposing team is in the double bonus.

    1. ​​When in the double bonus, a team will be awarded two free throws on defensive and loose ball fouls.

​FOUL SHOTS

  1. In the Boys 3rd/4th Grade league:

    1. Foul shots are taken from the 12' foul line.

    2. Players can step into the lane when the ball hits the rim.

  2. In the Boys 5th/6th Grade league:

    1. Foul shots are taken from the 12' foul line.

    2. Players can step into the lane when the ball hits the rim.​

  3. In the Boys 7th/8th Grade league:

    1. Foul shots are taken from the 15' foul line.

    2. Players can step into the lane when the shooter releases the ball.

  4. ​In the Boys High School league:

    1. Foul shots are taken from the 15' foul line.

    2. Players can step into the lane when the shooter releases the ball.

  5. ​In the Girls 3rd-6th Grade league:

    1. Foul shots are taken from the 12' foul line.

    2. Players can step into the lane when the ball hits the rim.

TECHNICAL FOULS

  1. If a player is called for a technical foul, it counts as a personal foul and team foul.

  2. If a coach is called for a technical foul, it counts as a team foul.

  3. If the assistant coach is called for a technical foul, it counts as a technical on the head coach.

  4. If a player on the bench is called for a technical foul, it counts as a technical on the head coach.

  5. If any player or the head coach is called for 2 technical fouls:

    1. That player/coach is ejected from the game and must leave the gym.

    2. That player/coach is suspended for 1 game.

  6. ​If any player or the head coach is called for 3 technical fouls in a season, they are suspended for the remainder of that season.

TIMEOUTS

  1. Each team will be allotted 4 timeouts.

  2. One (1) additional timeout will be allotted during each overtime period.

  3. Only players on the floor or the head coach can call timeouts.

  4. Timeouts are 1 minute.

SCOREKEEPER

  1. Each team will need to have a scorekeeper at the table to handle the book.  Scorekeepers must log the following for both teams:

    1. Players’ names

    2. Players’ uniform numbers

    3. Players’ points

    4. Players’ fouls

    5. Players’ playing time

    6. Teams’ points

    7. Teams’ fouls

    8. Teams’ timeouts

  2. If the scorekeeper has a question or discrepancy with the opposing scorekeeper, he/she should consult with the referee, not the coach.

SCOREBOARD OPERATOR

  1. Each game will need a scoreboard operator to:

    1. Run/stop the clock as necessary

      1. The clock only stops when the referee blows the whistle.

      2. The clock does not run during foul shots but resumes when the ball hits the rim on the final shot

    2. Add points to the scoreboard

    3. Control the possession arrow

    4. Light up the bonus/double bonus light when the team is in the bonus/double bonus

    5. After a whistle, use the horn to alert the referee of subs waiting to enter the game.

  2. If the scoreboard operator has a question or an issue, he/she should consult with the referee, not the coach.

 

Updated November 21, 2019